STG ScriptsDocumentation
UI Pack

UI Pack

Ten matching FiveM screens, multicharacter, appearance, spawn selector, inventory, ox_lib, target, HUD, loading screen, pause menu and chat, in one design.

UI Pack: All in One

STG UI Pack: All in One

ESXQBCoreQBOX
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The STG UI Pack replaces the screens players see every day with one design. Every script has the same accent colour setting, so the whole server changes look with one hex code.

What is inside

ScriptFolder you getWhat it is
Multicharacterstg-multicharacterv2Resource
Appearancestg-appearanceResource
Spawn Selectorstg-spawnselectorResource
Loading Screenstg-loadingscreenResource
Pause Menustg-pausemenuResource
Chatstg-chatResource, replaces chat
HUDstg-hudv2Resource, free
Inventorystg-inventoryFiles you copy into ox_inventory
ox_libstg-oxlibFiles you copy into ox_lib
Targetstg-targetFiles you copy into ox_target

Inventory, ox_lib and Target are not resources. Never ensure stg-inventory, stg-oxlib or stg-target. They are skins that go inside your existing ox_inventory, ox_lib and ox_target folders. Their pages walk you through it file by file.

Install order

  1. Install stg_lib if your server does not have it yet.
  2. On ESX, do the ESX setup first. It takes two minutes and prevents most problems.
  3. Install the resources: Multicharacter, Appearance, Spawn Selector, Loading Screen, Pause Menu, Chat, HUD.
  4. Install the skins: ox_lib, Target, Inventory.
  5. Restart the whole server, not only the resources.

One colour for every screen

Each script has an accent colour: Config.Brand in its shared/config.lua (Config.Color on the HUD), and Brand in web/js/config.js for the Inventory, ox_lib and Target skins. Use the same hex code everywhere and the pack looks like one product.

At a glance

FrameworksESX, QBCore, QBOX through stg_lib
Inventoryox_inventory (needed by the Inventory skin)
Languages17 included
Open sourceInventory, ox_lib and Target always ship open source

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