Appearance
Character creator, clothing shops, barber shops and a saved outfit wardrobe in one resource for ESX, QBCore and QBOX.
STG Appearance handles how characters look from the first login onwards. New characters go through a full character creator, and afterwards players visit clothing stores and barbers around the map to change their style and save complete outfits to a personal wardrobe.
Features
Character creator
Opens for every new character. Pick the sex, build the face and the first outfit. It can also ask for the name, date of birth and height.
Heritage and face
Choose a mother and father, blend their looks and skin tone, then shape the nose, eyebrows, cheeks, chin, jaw and neck.
Clothing shops
Hats, masks, glasses, earrings, tops, undershirts, vests, arms, bags, chains, watches, bracelets, pants and shoes, with the camera moving to each body part.
Barber shops
Hair, hair colour and highlights, eyebrows, beard, makeup, lipstick, blush and eye colour.
Wardrobe
Save the current look under a name at any shop, then apply or delete saved outfits later.
Map blips
Every clothing store and barber gets its own blip, and you can add, move or remove shops in the config.
At a glance
| Shops | 14 clothing stores and 7 barbers, add your own in the config |
| Prices | $500 for clothes, $300 for the barber, paid in cash |
| Frameworks | ESX, QBCore, QBOX |
| Database | stg_outfit table for saved outfits |
| Command | /createchar opens the character creator |
Next steps
Installation
Database, framework setup and start order
Configuration
Framework, spawn points, prices, shops, texts and blips
Dependencies
What needs to start before Appearance
Still having trouble?
Open a ticket on our Discord. Our team answers around 15 hours a day.