Used Vehicle Shop
A player to player car market with dealer NPCs, parked listings, signed contracts, cash or bank payment, offline seller payouts and timed test drives.
STG Used Vehicle Shop lets players sell their own cars to each other. A player talks to the dealer, picks one of their vehicles, sets a price and signs the listing contract. The car is then parked on the lot, where other players can look at it, take it for a test drive and buy it.
Features
Sell your own car
Pick any vehicle you own at the dealer NPC, set an asking price, write a note for buyers and sign the listing contract.
Info card
Walk up to a parked car to see its picture, class, plate, price, mileage, the seller's note and speed, acceleration and brake bars.
Cash or bank
Buyers sign a purchase contract and pay by cash or bank. The seller gets the money in the bank, even when offline.
Test drives
Take a listed car out for a timed drive. Leaving the car or running out of time brings you back to the lot.
Several lots
Every location has its own dealer, parking spots and listings. Two lots are included.
Backup listings
When a lot is full, new listings wait as backups and players can swap a parked car for one of them.
Listed cars stay locked on the lot, and the seller cannot drive the real car while it is up for sale.
At a glance
| Locations | 2 lots with 10 and 15 parking spots, add your own in the config |
| Payment | Cash or bank, seller paid to the bank |
| Frameworks | ESX, QBCore, QBOX through stg_lib |
| Languages | 17 included |
Next steps
Installation
Set it up in under five minutes
Configuration
Locations, blocked classes, test drives and key scripts
Dependencies
What needs to start before Used Vehicle Shop
Still having trouble?
Open a ticket on our Discord. Our team answers around 15 hours a day.