Configuration
Every option in STG Multiplayer Fossil Hunt Job config.lua and settings.lua, from excavation sites and fossils to levels, NPCs, the job truck, job lock and Discord avatars.
All settings live in stg-fossil/config.lua, the Discord bot token lives in stg-fossil/settings.lua. Both files stay editable in the escrow version, together with stg-fossil/locales/ and stg-fossil/client/editable/. Restart the resource after a change.
Language
Config.Language = "en"Available: en, de, fr, es, pt, it, nl, pl, sv, no, fi, ar, he, jp, zh. To change a text, edit the matching file in stg-fossil/locales/. The web block inside each file holds the menu texts.
Framework
Config.Framework = "auto"auto uses qb-core when it is started, otherwise es_extended. Set esx or qb to force one.
Interaction
Config.Target = trueWith true, players open the menu through the Open Fossil Menu option on the job NPC (ox_target or qb-target). With false, they stand within 3 metres of the NPC and press E.
The finish point at the end of a job always uses the target system, so ox_target or qb-target must run even when Config.Target is false.
Progress bar
Config.ProgressBar = "lib"Progress bar shown while digging. lib uses the ox_lib progress bar, qb uses the QBCore progress bar.
Dig time
Config.digTime = 2Seconds a player digs when the shovel hits an empty spot. Digging on a fossil uses the dig_time of that fossil instead.
Job lock
Config.Job = {
enabled = false,
jobs = {
'fossil',
},
}Prop
Type
Vehicle keys and fuel
function giveKey(vehicle, plate)
if GetResourceState('qb-vehiclekeys') == 'started' then
TriggerEvent("vehiclekeys:client:SetOwner", plate)
else
-- your code
end
end
function setFuel(vehicle)
-- ox_fuel, LegacyFuel, cdn-fuel, ps-fuel, stg-fuel, otherwise the native fuel level
end- giveKey: runs for every lobby member once the job truck spawns. It gives the keys through
qb-vehiclekeyswhen it runs. Replace the-- your codeline to use another key script. - setFuel: fills the job truck to 100. It detects
ox_fuel,LegacyFuel,cdn-fuel,ps-fuelandstg-fuel, and falls back to the native fuel level. Add your own fuel script here if it is not listed.
Job NPC and truck
Config.Menu = {
coord = vec4(315.0173, -705.7099, 28.3188, 337.0935),
npc = "cs_joeminuteman",
finish_point = {
coord = vec3(314.3983, -700.9951, 29.3306),
marker = {
color = { r = 0, g = 255, b = 0, a = 150 },
type = 1,
size = vector3(2.0, 2.0, 2.0)
}
},
vehicle = {
model = "bison",
coord = vec4(318.0098, -702.0175, 29.3404, 271.2518),
plate = {
active = true,
prefix = "FOSSIL",
}
},
blip = {
label = "Fossil Hunter",
sprite = 540,
scale = 0.7,
color = 5,
visible = true
}
}Prop
Type
The bed of the truck has 16 spots for fossils. Keep the total fossil count of a site at 16 or less, extra fossils still count but are not shown in the truck.
Delivery NPC
Config.delivery = {
npc = "cs_joeminuteman",
coord = vec4(43.9228, -1313.3883, 28.3189, 324.6807)
}Prop
Type
Levels
Config.Levels = {
{ level = 1, nextLevel = 200 },
{ level = 2, nextLevel = 400 },
{ level = 3, nextLevel = 800 },
{ level = 4, nextLevel = 1500 },
{ level = 5, nextLevel = false },
}Prop
Type
Fossils
Config.Fossils = {
{
name = "trex",
label = "T-Rex",
prop = "qua_rock_fossil_2b",
clean_prop = "qua_fossil_2",
description = "This fossil shows clear signs of exposure and sedimentation, likely dating back millions of years.",
dig_time = 7,
},
-- body (Raptor body), ammonite (Ammonite)
}Prop
Type
Excavation sites
The script ships with 4 sites. Each entry describes one site in the menu:
Config.Tasks = {
{
label = "Fosil Site A",
icon = "fossile_1.png",
coord = vec3(-831.0305, -1906.1584, 19.1896),
radius = 25.0,
details = "This coastal excavation site stretches along an ancient dried riverbed...",
level = false,
players = {
min = 1,
max = 4,
},
reward = {
exp = 50,
money = 100,
},
list = {
{ name = "ammonite", amount = 2 },
{ name = "body", amount = 1 },
}
},
-- Site B (level 2), Site C (level 3), Site D (level 4, 2 to 4 players)
}Prop
Type
The 4 default sites share the same coordinate. Move each one to its own spot to spread the job around the map.
Discord avatars
Settings = {
botToken = ""
}In stg-fossil/settings.lua. Paste a Discord bot token (not a webhook) to show each player's Discord avatar on their profile and in the lobby. Leave it empty to use the default picture. See how to create a bot token.
Editable client files
The files in stg-fossil/client/editable/ stay open in the escrow version:
notify.lua: thenotifyfunction uses ox_lib notifications. Replace its body to use your own notification system.target.lua: the job NPC option and the finish point forox_targetandqb-target. Edit it to use another target system.job.lua: reads the player's job for the job lock.
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