Multicharacter
Dependencies
Resources STG Multicharacter needs to run, plus the spawn, housing and clothing scripts it works with.
Required
| Resource | Why |
|---|---|
es_extended, qb-core or qbx_core | Your framework, which stores the characters |
| ox_lib | Notifications and callbacks |
| oxmysql | Reads characters and stores unlocked slots and keys |
| stg_lib | Connects the script to your framework and gives starter items |
Optional
| Resource | Effect |
|---|---|
qb-spawn | QBCore: existing characters pick their spawn point after they are selected. |
qbx_spawn | QBOX: existing characters pick their spawn point after they are selected. |
ps-housing | QBCore and QBOX: characters spawn through the ps-housing spawn menu. See Housing. |
illenium-appearance, fivem-appearance, qb-clothing, qb-appearance, esx_skin + skinchanger, rcore_clothing, 0r-clothingv2 | Character looks in the preview, the creator for new characters and saved looks after login. See Clothing system. |
Still having trouble?
Open a ticket on our Discord. Our team answers around 15 hours a day.
Configuration
Every option in STG Multicharacter config.lua, housing.lua and server_config.lua, from slots, unlock keys and Tebex to spawn, clothing systems, starter items and hooks.
3 in 1 Shop
Supermarkets, weapon shops and a hidden black market in one resource, with a shopping cart, weapon stats, store robberies, police alerts and Discord purchase logs.