MDT + CAD System
Dependencies
Resources STG MDT needs to run, plus the optional inventory, screenshot, target, phone, billing, HUD and fuel integrations.
Required
| Resource | Why |
|---|---|
es_extended, qb-core or qbx_core | Your framework, jobs, duty and player identity |
| oxmysql | Saves reports, warrants, evidence, patients and the rest of the records |
| ox_lib | Callbacks, keybinds, notifications and progress bars |
| stg_lib | Connects the script to your framework, items and money |
Optional
| Resource | Effect |
|---|---|
ox_inventory or qb-inventory | Evidence lockers on reports and the blood sample item. With ox_inventory items put in a locker are logged as evidence automatically |
screencapture or screenshot-basic | Booking photos on arrest reports and CCTV snapshots sent to Discord |
ox_target | Target options on the crime lab technician and the hospital receptionist. Without it, players use the [E] prompt |
npwd, lb-phone, qs-smartphone, gksphone or qb-phone | Calls and messages in the phone trace. Location pings work without a phone script |
esx_billing | Bills and citations go to the ESX billing table with Config.Billing.Mode = 'esx_billing' |
stg-hudv2, stg-hud or jg-hud | Hidden while the MDT is open |
Vanaheim Fuel, LegacyFuel, ox_fuel, cdn-fuel, ps-fuel or nd_fuel | Fuel level shown in the CAD |
Any other phone, inventory, billing or garage script can be connected in integrations/, see Integrations.
Still having trouble?
Open a ticket on our Discord. Our team answers around 15 hours a day.
Integrations
Connect STG MDT to your own phone, inventory, billing or garage script through the editable integrations folder, and create MDT calls from other scripts.
UI Pack
Ten matching FiveM screens, multicharacter, appearance, spawn selector, inventory, ox_lib, target, HUD, loading screen, pause menu and chat, in one design.