STG ScriptsDocumentation
Jail System

Jail System

Police send nearby players to a holding cell or prison. An NPC officer arrives with a patrol car, cuffs the suspect and drives them to the station.

STG Jail System lets police officers sentence a nearby player from a simple menu. An NPC officer pulls up in a patrol car with the siren on, arrests the suspect, drives them to the station and locks them up until the time runs out.

Features

Jail menu

Officers open the menu with /jail or F6, pick the closest player, choose jail or prison and enter the time in minutes.

NPC arrest

A patrol car with its siren on drives up to the suspect. The officer steps out, arrests the player and puts them in the back seat.

Ride to the station

The officer drives the suspect to the station while the suspect's controls are locked.

Jail or prison

Short sentences go to the Mission Row holding cell, long ones to Bolingbroke. Add your own cells in the config.

Countdown

The remaining time is shown on screen. When it ends, the player is released at a release point.

Item confiscation

Items are taken when the sentence starts and given back on release. Whitelisted items stay with the player.

At a glance

FrameworksESX, QBCore, QBOX (separate ESX and QBCore versions)
Who can use itPlayers with the police job
Open the menu/jail or F6, both configurable
LocationsMission Row holding cell, Bolingbroke prison, add your own in the config

Next steps

Still having trouble?

Open a ticket on our Discord. Our team answers around 15 hours a day.

Get help on Discord

On this page