Jail System
Police send nearby players to a holding cell or prison. An NPC officer arrives with a patrol car, cuffs the suspect and drives them to the station.
STG Jail System lets police officers sentence a nearby player from a simple menu. An NPC officer pulls up in a patrol car with the siren on, arrests the suspect, drives them to the station and locks them up until the time runs out.
Features
Jail menu
Officers open the menu with /jail or F6, pick the closest player, choose jail or prison and enter the time in minutes.
NPC arrest
A patrol car with its siren on drives up to the suspect. The officer steps out, arrests the player and puts them in the back seat.
Ride to the station
The officer drives the suspect to the station while the suspect's controls are locked.
Jail or prison
Short sentences go to the Mission Row holding cell, long ones to Bolingbroke. Add your own cells in the config.
Countdown
The remaining time is shown on screen. When it ends, the player is released at a release point.
Item confiscation
Items are taken when the sentence starts and given back on release. Whitelisted items stay with the player.
At a glance
| Frameworks | ESX, QBCore, QBOX (separate ESX and QBCore versions) |
| Who can use it | Players with the police job |
| Open the menu | /jail or F6, both configurable |
| Locations | Mission Row holding cell, Bolingbroke prison, add your own in the config |
Next steps
Installation
Set it up for ESX, QBCore or QBOX
Configuration
Menu key, police transport, cells, items and outfits
Dependencies
What needs to start before Jail System
Still having trouble?
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