Crafting System
Crafting benches with weapon and item recipes, a crafting queue that keeps running offline, levels and ranks, job and gang locks, and an in-game bench creator.
STG Crafting System adds crafting benches to your map. Players walk up to a bench, pick a recipe, and the finished item lands in their inventory when the timer runs out, even if they have walked away or logged off in the meantime.
Features
Recipes
Weapons, tools and food out of the box. Every recipe has its own ingredients, craft time and level requirement.
Crafting queue
Queue several crafts in a row. The queue is saved to the database and keeps running while the player is away or offline.
Levels and ranks
Players earn XP for every finished craft, level up to 50 and get a rank title from Novice to Master Crafter.
Job and gang locks
Lock a bench or a single recipe to one or more jobs or gangs, and set a minimum level per bench.
In-game bench creator
Admins place new benches with /benches, pick the prop, recipes and access, then edit, teleport to or delete them later.
Themes
Ten colour themes for the crafting screen, including a custom theme you colour yourself.
At a glance
| Benches | 2 included, add more in the config or in game with /benches |
| Recipes | 15 included: 12 weapons, 2 tools and 1 food |
| Levels | Up to 50, with 5 ranks |
| Interaction | ox_target, qb-target or a key press |
| Frameworks | ESX, QBCore, QBOX through stg_lib |
| Languages | 15 included |
Next steps
Installation
Set it up in under five minutes
Configuration
Benches, queue, levels, themes and the bench creator
Recipes
Recipe format, shipped recipes and adding your own
Dependencies
What needs to start before Crafting System
Still having trouble?
Open a ticket on our Discord. Our team answers around 15 hours a day.