Vanaheim Arms
Dependencies
Resources STG Vanaheim Arms needs to run, plus the optional target, inventory, license and HUD integrations.
Required
| Resource | Why |
|---|---|
es_extended, qb-core or qbx_core | Your framework |
oxmysql | Saves stores, stock, members and the range leaderboard |
| ox_lib | Callbacks, menus and model loading |
| stg_lib | Connects the script to your framework, money and inventory |
Optional
| Resource | Effect |
|---|---|
ox_target or qb-target | Used for the NPCs and shelf weapons when Config.Target is set to it. Without one, players use the floating prompt. |
ox_inventory | Item names in shared/weapons.lua match it out of the box. The inventory is locked while a player shoots with a range or drill weapon. |
esx_license | Stores and checks weapon licenses on ESX. |
stg-walletv2 | Wallet cards refresh as soon as a player earns a license. |
stg-hud | Receives the notifications when Config.Functions.CustomNotify is true. |
Still having trouble?
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Configuration
Every option in STG Vanaheim Arms, from stores, economy and blips to restock runs, the shooting range, weapon licenses, ranks, the weapon catalog and license hooks.
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