Sticky Notes
Write a note, pick a color and font, and stick it on any wall or surface. Notes are saved and shared with every player nearby.
STG Sticky Notes lets players write a short message and pin it on any wall, door or surface they aim at. Notes placed in the world are saved to the database, survive restarts and show up for every player who walks by.
Features
Stick it anywhere
Aim at a wall, door or any surface up to 8 metres away and place the note. It stays there after a restart.
Colors and fonts
7 paper colors, a normal or handwritten font, and left, center or right text alignment.
Live preview
The note follows your aim before you place it, and the mouse wheel changes its size.
Read up close
Aim at a note to zoom the camera in and read it, or take it down.
Vehicles and peds
Notes also stick to vehicles and peds and move with them. These are only seen by the player who placed them and are not saved.
Admin panel
A command lists every saved note so staff can teleport to it or delete it.
At a glance
| Colors | 7 (yellow, blue, green, pink, orange, purple, red) |
| Fonts | Normal and Parekraf (handwriting) |
| Opening | Use the stickynote item, the /stickynote command or an export |
| Target | ox_target or qb-target |
| Frameworks | ESX, QBCore, QBOX through stg_lib |
| Languages | 14 included |
Next steps
Installation
Item, database table and start order
Configuration
Item, command, note size, admin panel and exports
Dependencies
What needs to start before Sticky Notes
Still having trouble?
Open a ticket on our Discord. Our team answers around 15 hours a day.