Poison System
A poison syringe that knocks players down and an antidote syringe that brings them back, both as real weapons with their own models.
STG Poison System adds two syringes to your server. Stab a player with the poison syringe and they collapse while their vision fades in and out. Only the antidote syringe brings them back before the timer runs out.
Features
Poison syringe
Walk up to a player within 3 metres and click. A quick stab poisons them on the spot.
Poison effects
The victim falls to the ground in ragdoll, the screen fades in and out and a looping sound plays until they are cured.
Antidote syringe
Kneel next to a poisoned player and treat them with the antidote to stop the effects.
Deadly timer
No antidote in time? The player dies, or simply recovers if you prefer.
Target marker
While a syringe is in hand, a marker floats over the head of the closest person so you know who you will hit.
Real weapons
Both syringes are weapons with their own models, so they live in your inventory and can be single use.
At a glance
| Items | weapon_stgpoison_1 (poison), weapon_stgpoison_2 (antidote) |
| Poison time | 3 minutes by default, set it in the config |
| Frameworks | ESX, QBCore, QBOX through stg_lib |
Next steps
Installation
Set it up and add both syringes to your inventory
Configuration
Poison timer, death, marker and single use
Dependencies
What needs to start before Poison System
Still having trouble?
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