Contract
Players sell their vehicles to each other with a signed paper contract, a price paid by bank transfer, an ownership change and keys for the buyer.
STG Contract lets players sell their vehicles to each other with a real paper contract. The seller picks a buyer standing nearby, sets a price and chooses one of their vehicles. Both sides sign, the money moves between bank accounts and the vehicle changes owner.
Features
Nearby buyers
Players within 10 metres are listed with their character name, server id and a live headshot.
Your own vehicles
Pick any vehicle you own from a list with model pictures and plates.
Your own price
The seller sets the price. When the deal closes, the money goes from the buyer's bank account to the seller's.
Animated signatures
The seller signs first, then the buyer. Each name is written by hand on the contract with a pen sound.
Ownership and keys
The vehicle moves to the buyer in the database and the buyer gets the keys through 10 supported key systems.
15 languages
Every text on the contract and in the notifications is translated.
At a glance
| Frameworks | ESX, QBCore, QBOX (through the qb-core bridge of qbx_core) |
| Opened with | The contract item or the /contract command |
| Payment | Bank to bank, price set by the seller |
| Vehicle key systems | 10 supported, see Configuration |
| Languages | 15 included |
Next steps
Installation
Set it up in under five minutes
Configuration
Framework, item, command, keys and notifications
Dependencies
What needs to start before Contract
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